BATTLEGROUND
ACTIONS
(BG)
RECEIVER
During combat, you may check/set/get parameters on actions taken by a monster stack. These receivers may be used/called only in the !?BG trigger section.
Note: Now a usage of !!BG, !!BM, !!BH, !!BU, !!BF in complete AI battle is controlled in the ERM interpreter and you will get the corresponding error message.
!!BG:XXXX; | During combat, you may check/set/get parameters on taken action |
OPTIONS
A$; | Type of an action: 0 = Cancel Action (the stack can do a different action now but it may still be impossible to force it to do most actions through ERM). 1 = Hero cast a spell 2 = Walk 3 = Defend 4 = Retreat from the battle 5 = Surrender 6 = Walk and Attack 7 = Shoot 8 = Wait 9 = Catapult 10 = Monster casts a spell (i.e. Faerie Dragons) 11 = Healing by healing tent i.e !!BG:A10; will make current stack cast a spell set with !!BG:S$; |
C#1; | Reset battle temporary variables #1 - stack to clean up, use -1 for whole array. See BG:V for more info. |
D$; | Destination position (magic to monster, walk or attack to) |
E$; | Get a destination monster stack (destination position is used). -1 if no monster stack at that position |
H$; | Number of a hero owner (-1=no hero) |
N$; | Set/check/get number of a current stack (0...41) The one that moves. |
P?$; | Enemy to attack "Keeps enemy to attack", not sure what exactly. Stack number? Position? Most likely check only. |
Q?$; | Current attacking side (0=left or 1=right) Check only! |
S?$; | Get control number of action Depends on action (BG:A): BG:A1 Hero cast spell - $ stores spell number (See Format SP) BG:A10 Monster cast spell - $ stores spell number (See Format SP) BG:A6 Walk and attack - $ stores position to which the monster will move BG:A5 Surrender - $ stores cost of surrender For other actions it's -1 or the value from the last action, so consider it undefined. |
V#1/#2/$3; | Battle temporary variables Array of 100 variables assigned to stacks. Syntax: #1 - stack index (0..99) #2 - index in array (0..99) $3 - get/set temporary value Those values are NOT stored in save file. You may keep there any integer value. It does not matter either a real stack is present in the battle or not. |
X$; | Set/check/get second target of spell BG:X gets/sets/checks additional parameter of a spell being cast. It's the second target of Teleport and Sacrifice spells. For teleport, BG:D is the position of monster to be teleported and BG:X is the place where it will move. For sacrifice, BG:D is position of the corpse and BG:X is the victim position. |